There are no cinematics within the game to help tell the story, although there are occasionally small events in the form of text that help describe some of the key elements within the game. From there, they must gather the clues needed to unravel the locations of several other dungeons, each containing a vital clue to lead the party on to their next destination. The players begin their quest in Tangramayne, the capital city of the Realm, a land where six other cities lay scattered across a large, open wilderness. Broken into seven pieces and hidden within seven deadly Snares of Death throughout the land, the party is challenged to reforge the Destiny Wand, call upon the powers of the Destiny Knight, and ultimately confront and destroy Lagoth Zanta. However, Saradon has managed to discover where the pieces of the wand lay hidden. The fabled Destiny Wand that has maintained seven centuries of peace is gone and with it, the hopes of an entire land. But the only relic that could unite the cities and give the party the power to stop his invasion has been shattered. ![]() An evil and powerful archmage named Lagoth Zanta and his hordes threaten the cities of the Realm and it is his hope that the player's party will be able to stop him. Story Taking place following the events of the first Bard's Tale, the party that is presumably the same that had saved the city of Skara Brae receives a desperate letter from a mage called Saradon who implores them to come to his aid.
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